How the U.S.
Department of Education Is Using Video Games and Common Core to Transform K-16
Education. (Photo from an educational game used to teach One Flew Over the
Cuckoo's Nest.) Learn how "educational games" are replacing books.
Tuesday, November
17, 2015, 7:00 – 9:00 p.m. Talk begins at 7:30 p.m.
Refreshments will be served.
The Solarium, 321 W. Hill Street, Decatur, GA 30030 (Oakhurst Neighborhood)
Refreshments will be served.
The Solarium, 321 W. Hill Street, Decatur, GA 30030 (Oakhurst Neighborhood)
The U.S. Department
of Education is pushing the takeover of education to the next level by imposing
Common Core on college and promoting video games in the classroom, K-16. (Yes,
the senior year of college is considered grade 16 now.) Video game designers,
who work at their own companies as well as in academic departments (and often
at both) and receive grants from the federal government and technology-aligned
non-profits like the Gates Foundation, argue that games motivate students and
“cultivate dispositions.”
Textbooks and
classroom lectures are being replaced by video games that teach subjects like
science and literature, but even more so impart lessons in “social and
emotional intelligence” and “social justice.” While technology companies and
professors of “gaming” benefit from this gravy train, students will lose in the
ability to focus, to read, and to think for themselves.
The lecture is free
and open to the public. Drinks and refreshments will be served. Free parking is
available in the parking lot and on the street. Handicapped accessible.
FOR MORE INFORMATION, CONTACT: Ann Hartle (ahartle@emory.edu)
FOR MORE INFORMATION, CONTACT: Ann Hartle (ahartle@emory.edu)
This lecture is
made possible through the generosity of the The Devereaux F. and Dorothy M.
McClatchey Foundation, and is sponsored by the Georgia Chapter, The National
Association of Scholars.
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